Minit celebrates your successes. In life, we often waste so much time tackling trivial things that we arrive at the end of the day without much to show for it. Maybe we’re scared to try and fail? In Minit, you’re given unlimited times to try and fail at overcoming obstacles, yet it forgives the negatives and only remembers the positives. Through stylish presentation and intuitive gameplay mechanics, Minit could possibly inspire lasting time management impressions.
My alarm would go off. Rather than go back to sleep, I’d jump on the computer to run through my Shonen Idle Z timers. I beat the game after 5 months of letting the idle game run in the background for nearly 1,000 hours. It’s a pretty game in a low-impact, somewhat trivial, genre. Doesn’t that mean it’s functionally useless and valueless? Why not play a more rewarding game? It can teach one big lesson about motivation.
Mechanics Rating: ★★★☆☆ [3/5]
Discipline potential: ★★★★☆ [4/5]
WANNA LEARN ABOUT SOME INCIDENTAL MOTIVATION? KEEP ON READING!
The premise is clear within thirty seconds of the trailer for Else Heart.Break(): you’re gonna program some cool stuff! Subtly learning basic programming while modifying a future retro game world? Groovy! Within seven hours of gameplay, however, the execution failed to deliver even a hint of premise, which is unfortunate because with some modification this could have been a great edutainment videogame. This was most “programming” I was able to do:
Are you sure? y/n what?
OK, can’t blame you.
Read Only Memories piqued my interest with a grimy futuristic city that could have been a lost Sega Genesis classic. I forgot about it after a bargain bundle in May, until a chance September meeting with the game’s developers at their PAX booth, and it is still collecting digital dust. The MidBoss crew insisted that I shouldn’t play Read Only Memories!