[Keyboard Kommander] Brainstorming New Ideas

When I attach myself to a new project, be it any paid contract or any work really, I tend to idly brainstorm all these fanciful ideas to improve these projects. I’m better now about not overstepping my boundaries. Since joining the Keyboard Kommander team, I’ve used some idle mental resource time to imagine: what would my ideal typing game include? What could be helpful for humanity? What would make it more than just distracting entertainment?

Meaningful Story Mode
My primary commitment for Keyboard Kommander is developing its story. I’m not interested in telling trivial stories. There are already too many mindless stories out there, so why not try going for something more substantial? I’m not interested in heavy-handed stories overwrought with emotion and lecturing either. Just stories that matter. Stories that might be helpful for people. I’m not sure how possible that’d be within a zombie apocalypse typing game. We’ll see. Well, actually:

Beginning Story Mode
Jamming on that “story that matter” idea, this came to mind: “[The Typist] throws the world into apocalypse because no one can type properly anymore.” The Orthographimancer is repulsed by the world’s decline into illiteracy. The zombies in the game are slaves to technology’s shortcuts including typos, short attention spans, and speaking in emoji. The word above each zombie’s head is the word that cursed them. Typing that word will lift their technological irresponsibility curse.

Continuing Story Mode
My Saturday uploads have lately been random practice short stories. I’ll run through a concept, some characters, and arrive at a conclusion. Borrowing inspiration from my Sunday uploads, which are in-depth updates to my massive narrative project tentatively titled “The Story,” I’ll post drafts for the story mode over the next few Saturdays. If the feedback is good, I’ll continue until we find a good conclusion, otherwise I’ll adapt based on suggestions from the team.

Upload Dictionary Mode
While typing these random words, and after discussing how words used in story mode would appear in game mode, I wondered: what about uploading your own set of words? What if you’re studying for a test where you needed to memorize how certain words are spelled? Stale flashcards are the traditional route for rote memorization. So I thought: what about for this game? It’s stylish enough to be engaging. Why not include an edutainment mode?

Upload Novel Mode?
Hunter S. Thompson, one of my favorite writers, would type pages from The Great Gatsby and A Farewell To Arms for practice and inspiration. This idea is like tracing drawings of artists you admire or otherwise emulating your heroes. Keyboard Kommander doesn’t currently have linear word choices, instead the words appear randomly, so this might not be possible. Still, one of my lingering goals has been to type Fear and Loathing: On the Campaign Trail ’72.

Mean, Median, Mode
These are all just idle fancies right now. While it’s exciting to consider how I can positively contribute to this developing project, I also know this is a team effort.

Current screenshot

My big goal is to write. My important goal is to write "The Story." My proudest moment is the most recent time I overcame a fear, which should have been today. I'm a better zombie than I was yesterday. Let's strive to be better everyday. (Avatar)