When I attach myself to a new project, be it any paid contract or any work really, I tend to idly brainstorm all these fanciful ideas to improve these projects. I’m better now about not overstepping my boundaries. Since joining the Keyboard Kommander team, I’ve used some idle mental resource time to imagine: what would my ideal typing game include? What could be helpful for humanity? What would make it more than just distracting entertainment?
History classes bored me. If Sabaton’s lyrics were incorporated into educational materials, stories of decisive battles, pyrrhic victories, and almost mythical figures overcoming impossible odds would come alive! We might then more actively appreciate history or consult historical situations when considering future efforts. Sabaton celebrate those who gave their all while encouraging you to do the same through their upbeat performances. Not only do they motivate you to fight harder, they’d probably lend a hand!
Let’s finish an old draft covering last year’s Penny Arcade Expo, partially to compare against a recent smaller videogame convention, along with preparation for an event this weekend also hosted at Seattle’s Washington State Convention Center. PAX is the industry’s second largest convention. Everyone’s passionate about their newest project and digs what they’re selling. That’s great if you want to play the absolute newest videogames. How about everyone else? Would the casual gamer enjoy attending?
The premise is clear within thirty seconds of the trailer for Else Heart.Break(): you’re gonna program some cool stuff! Subtly learning basic programming while modifying a future retro game world? Groovy! Within seven hours of gameplay, however, the execution failed to deliver even a hint of premise, which is unfortunate because with some modification this could have been a great edutainment videogame. This was most “programming” I was able to do:
Are you sure? y/n what?
OK, can’t blame you.
Dropping into a lecture about edutainment games might sound more like an assignment than a highlight of videogame expo PAX, and yet teacher Ashley Brandin presents valuable context to where videogames can grow in “You Have Died of Dysentery: Meaningful Gaming in Education” because we should demand better quality videogames that can provide educational experiences and expect more from videogame developers in terms of how they can use videogames as tools to educate beyond historical facts and typing tutorials.