Since I primarily type and navigate technology with my right hand’s index finger and thumb, I’ve tied these fingers together for method acting during this week’s update to “The Story” to empathize with how John (below, left) would use technology. It’s not easy! John and Trishna (right) are fortunately strong-willed characters, so let’s explore how they’ve adapted to their impairments, how their world broadly considers accessibility, and how technology has helped both them and us.
We only have a finite amount of time in life. Every minute you spend on one idea, project, or person detracts from another possibility. I have over 20 reviews I’ve been considering writing lately. Some may come to fruition, others, not. The list of reviews I’m most interested in writing in some form or another is a tie-in to a new project I’ve joined that may lead to more success than completing any of these reviews.
Dropping into a lecture about edutainment games might sound more like an assignment than a highlight of videogame expo PAX, and yet teacher Ashley Brandin presents valuable context to where videogames can grow in “You Have Died of Dysentery: Meaningful Gaming in Education” because we should demand better quality videogames that can provide educational experiences and expect more from videogame developers in terms of how they can use videogames as tools to educate beyond historical facts and typing tutorials.