My neck feels awful. Everything feels terrible and I hate it. Everything I’ve been taught over the past few months is not helping. Only escaping into other things, like writing this essay, are helping me out. Otherwise, I can’t concentrate. I can’t form complete sentences or even spell correctly. This is how a mindbender headache feels. I will probably have to deal with these throughout the rest of my life. There’s no cure, only mitigation.
It’s tough to get the motivation to do much of anything when my back, shoulders, neck, and therefore head all hurt to such a degree that I lose any creativity or ability to think with any nuance or mulit-task-icity… There’s not much I can do without drastic changes to everything, so I’ve just stopped rowing for a few days, and have done what I’ve could to rest my back. It’s been helpful but only somewhat.
My favorite thing about Keep Your Hands Off Eizouken! is how it shows developing creativity. Although the anime focuses on a small animation studio of three students producing animated shorts, so primarily dealing with project collaborations within that specific environment, many of the themes can apply to project work in other disciplines or even to solo work. There are elements that aren’t as polished, either intentionally or unintentionally, so it’s not perfect, but, close.
Rating: ★★★★☆ [4/5]
Moments within Eizouken! that reminds me of working on projects, covering themes that can apply to group or solo projects, large and small. Although I’ve never worked in animation, the moment that struck the most poignant for me was one particular scene. I often saw scenes like this while I was in the indie videogame development scene because once work gets hard, I saw developer after developer secretly or publically want to leave projects incomplete.
Now that I’ve played through the freely available Jill of the Jungle trilogy – a game I remember seeing, longingly, in childhood without being able to play because of, perhaps, timing – was it worth revisiting the past? Some meandries through the first game have been sufficient to itch the nostalgia scratch, although from a completionist’s perspective, leaving the others unplayed would have left me yearning for more. It was worth visiting, but revisiting? Probably not.
Although the town I found myself in had always been cleaner than most I used to find myself in before current events, I could better see the mountains and the air was clearer and cleaner. If our worldwide quarantines last for months longer, we’ll have to address this new reality where even one month without our collective daily single-occupancy commutes can be enough to notice major differences in our environments. Will we re-invite commuter pollution?
When I randomly feel like escaping into media, I should ask myself questions. What am I feeling? Can I put some words into why I’m feeling that way? Can I step back from the situation at all to assess what’s all going on? Maybe videogames act as a buffering so I have to slow down, like waiting for load screens, to let my mind figure out why I’m not feeling good – enough to procrastinate randomly…
There’s a scene in Eizouken! where a character studies how other characters move then draws those motions. She’s become disinterested in doing the movements herself and more interested in drawing the motions to follow her creativity. When I realized my ambitions to write “The Story,” that, perhaps, similarly meant externalizing life. Rather than going through the motions, I’m studying the motions as I do them and others, so I can write them fictionally or nonfictionally.
I wasn’t productive today; externally. I spent most of the day indulging in media to the point where I didn’t feel like doing much more than what was absolutely required of me. Normally, that would seem like excuses, but reality’s been too rough – sometimes – lately. Thinking of the totality of our new world is rough. No matter how we cope, we still have to consider how different life is, and yet, it hasn’t changed significantly.
Continuing thoughts from “Daily Dog Diaries?” summarized as how I subscribe to dog social media sites to remind me of my childhood dog Patrick and for brainstorming ideas for “The Story,” a scene popped into my mind where Trishna’s mom says – of Trishna’s sister Sammohini, her friend Jane, and Trishna’s service dog Pollyanna – “the girls are out for a run.” From that one imagined quote, I built a backstory with, maybe, their family’s weekly routine.
Spoilers?: Minor [brainstorming thought-provoking scenes]
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