[Keyboard Kommander] The Apokeylypse Pitch

In October 2018, I wrote a pitch for Keyboard Kommander’s Story Mode. I thought about how the story might begin and this spelling bee disaster story was what came to mind. This short story, along with all of my previous fiction drafts, will eventually see themselves realized within the game, although perhaps not exactly as the fully-realized narrative. Maybe more as unlockable content that can be read after winning certain conditions through playing the game?
WANNA CONSIDER A DRAFT OF THE APOKEYLYPSE? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Learning to Develop

I haven’t written much about Keyboard Kommander here, but I wanted to capture the excitement of our work during the moment. I am learning about Git/GitHub, Unity, Visual Studio, and have actively contributed to the game with mainly customized dictionaries so the typing will actually be narratively relevant and interesting. We have a tight-knit team that believes in the game. We are ramping up to demo the game and it seems like it’s all …klicking.

WANNA READY ABOUT HOW I’VE DEVELOPED BROAD AND SPECIFIC CAREER AND HOBBY SKILLS? CLICK HERE TO KEEP ON READING!

[Applied Self-Confidence] Bettering Better Zombie #8

Oops! Forgot about publishing this. Well, plenty has changed over the past 13 weeks and 92 publications. I originally made these “Betzom check-ins” primarily to comment on how I’ve evolved as a writer, with a slight convenience being something easy to write about. These past 92 days have seen my biggest launching in success yet, and I’m only poised to go succeed more from here… so much so that I didn’t even need the crutch of this essay.

WANNA READ ALL ABOUT THE HUMBLE BRAGS? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] October Build, Beyond

It’s alive! After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back! Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: KeyboardKommander.com will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!

WANNA READ SOME JUICY INFORMATION ABOUT FUTURE STORY IDEAS? CLICK HERE TO KEEP ON READING!

[Rowing Machine] 2018: Week 39 {227.5}

Fitness is a scholarly activity. You don’t start off your career with a senior-level title, the ability to effectively convey emotion or information, or the psychological wherewithal to cut issues “off at the pass” before they become bigger in any career. Why, then, do we assume we can magically become fit? Maybe it’s because we assume studying for months and years is only for college and careers? What if we, similarly, studied our physical health?

WANNA READ ANOTHER ESSAY, INSTEAD OF THE USUAL STATISTICS-DRIVEN COLUMN ENTRY? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] PAX SIX 2018

Hello once again from the PAX Seattle Indies Expo 2018! When we six – led by game creator/lead programmer William, programmers Chris and Steven, marketer/writer Mike, sound/composer Dennis, and myself – weren’t talking to all you great folks out there from noon to 9 PM, we were out on the floors checking out some of the other cool new games from our peers! Click below to read about some hotly-anticipated new games and my first-time experiencing in booth management!

WANNA READ THIS EVENT REVIEW, GAMES HYPE ESSAY, AND MY EXPERIENCES WITH THE BOOTH? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Story Mode Plan

Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.[1]” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.

WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Vertical Strikethrough Synopsis

The coolest thing about the latest update to Keyboard Kommander is the introduction of striked through text. When you’re typing in a word, the letters you’ve typed are crossed out, so you get a better sense of your progress. Let’s talk about the writing progress on the project. This is primarily because the next few weeks may see some time, which otherwise would have been spent writing public-facing short stories, rerouted to secretive background writing…

Spoiler Warning Scale: Kasual (some brainstorming)
Maturity warning: safe reading, folks
WANNA CONSIDER A VERTICAL SLICE OF THE PRESENT WORKLOAD? CLICK HERE TO KEEP ON READING!

[Fiction Practice] Didn’t Waste Time! [Maturity: +18]

Your choices are going to affect how this game progresses.” Zombies with words floating above their heads remained stationary, videogame logic soaked into reality, and the almost-digital narrator continued. “This is the tutorial level in Keyboard Kommander so you have room to practice. Go ahead and type in the letters above that zombie’s head to kill it.” The mostly acclimatized farmer adjusted the odd weapon. “Alright, stranger, let’s kick some-“

Maturity Warning: Read With Caution
WANNA SEE THIS BRANCHING STORY NARRATIVE? KEEP ON READING!

[Keyboard Kommander] Building Story Treatment

For my smaller writing projects, I’ll sufficiently consider the subject, structure my thoughts, before launching into writing. Using a rough medical analogy, the structural skeleton is mechanical and the rest is organic, so I’m free to adapt my focus if I discover something significant during the writing procedure. For Keyboard Kommander, I’m doing much the same, except it’s bigger. The skeleton is a solid 10 pages! Here’s an obscured screenshot and what I can currently reveal:

Spoiler Warning Scale: Kasual (some information about the villainess)
Maturity warning: safe reading, folks
WANNA SEE HOW I’M BUILDING THE STORY OF A PROPOSED 24-HOUR GAMING EXPERIENCE? KEEP ON READING!