[Event Review] PAX 2020, Part 1 of 2

I initially thought of bumping these PAX 2020 essays to earlier publication dates. PAX “Online” happened from September 12 to 20 and these essays will publish in early November. My reporting timing is insignificant since other than some PAX-only demos, all of the information will be archived online… I think? Despite valiant efforts by the PAX staff to recreate the expo feel, I feel that the production quality was lacking in ways that should be improved next year.

WANNA MEANDER THROUGH SOME POSITIVE THOUGHTS AND CONSTRUCTIVE CRITIQUES OF PAX 2020 AND ITS CONTENTS? CLICK HERE TO KEEP ON READING!

Lecture Review: “You Have Died of Dysentery: Meaningful Gaming in Education” (PAX, 2016)

Dropping into a lecture about edutainment games might sound more like an assignment than a highlight of videogame expo PAX, and yet teacher Ashley Brandin presents valuable context to where videogames can grow in “You Have Died of Dysentery: Meaningful Gaming in Education” because we should demand better quality videogames that can provide educational experiences and expect more from videogame developers in terms of how they can use videogames as tools to educate beyond historical facts and typing tutorials.

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