Working solo allows you the complete freedom to make projects exactly as you please. Team projects still allow comfortable freedom. It’s just you trade absolute authority for coproductive collaboration. Teammates might have skills you don’t have or haven’t learned, while others have skills that can help develop your potential. Within the Keyboard Kommander group, William can program, while Rajas is helping troubleshoot narrative aspects of the Story Mode so we can deliver a better project:
Spoiler Warning Scale: None (story development)
Maturity warning: safe reading, folks
Managing Your Projekts
When I work solo, such as within writing projects, random short stories, and “The Story,” the work happens internally. I’ll update status upon reaching certain milestones until the ideas coalesce then the work pops out like a child. That brainstorming gestation still happens when collaborating with groups. It’s just those nearly inconsequential solo status updates take on more importance. Status updates allow input that can guide you through the brainstorm fog to the project’s shore.
Analyzing Kharacter Development
Sufficient character traits can sometimes merely be casual counterpoints. Nuanced character traits in my short story “Returning Lost Wallet” other than casual morality, like their real names, would have been superfluous. While some character traits like Kiki’s favorite food being banana ice cream could be superfluous, that’s still up to us to jam on, because sometimes knowing a favorite food can lead to new ideas: what if consuming character specific power-ups enable temporarily supercharged weapons?
Story Mode: Broad
Two aspects are important to any story: broad plot and specific narration. My suggestion for Keyboard Kommander’s plot is a family battles against an oppressive force. Kiki and family fighting against the Orthographimancer can analogously provide insights into family dynamics and the human condition, especially within a choose your own adventure style narrative, which might encourage further gameplay. Opting in to the Story Mode also won’t hinder the typing practice or high score achieving experience.
Story Mode: Specific
While the broad plot is what sells us on everything, specific narration is what prevents us from getting rid of said thing. When specific ideas or phrases resonate with us, we want to return again and again. I have two main focuses while writing Keyboard Kommander shorts: include gory content while balancing that with silly content. I had fun writing the three shorts so far, and they were well-received, so I’ll continue in that direction.
Story Mode: Collaboration
The aspect I could probably benefit from the most in the collaboration process is off-loading some of the brainstorming ideas to other teammates. Ideas sometimes come naturally to me, yet other times, I get stuck in that analysis paralysis over specific details. Once we get a good rhythm down, it’ll be nice to throw out my current ideas, chat about some of the details, then overcome those roadblocks that might have otherwise hindered my progress.
The Plans Ahead
Next, I’ll write character and plot specifics, and maybe a fourth short story for Saturday?