“A lack of planning on your part does not constitute an emergency on my part.” I saw that on a sign on the first day of my first job, and though I’ve accidentally excused myself and others from that rule, it’s overall been my career’s guiding principle. Tasks take time. For last minute work, I will do the work “to the best of my ability” within the time available, and will strongly guide future timeframes.
Punctuating brave, loving, and violent moments somewhere in “The Story” is a quiet scene that’s lingered in my head for years. John (driving) and Trishna are driving along and nothing exciting happens. No car accident or argument. Just a close couple going toward their mutual goal. In this week’s brainstorming update, let’s cover some of how they’ll arrive at their motivation, because while you can have any goal you want, it’s all about getting there.
Spoiler Warning Scale: Minor (background character development)
WANNA SEE SOME OF THE MECHANICS OF WHAT DRIVES THESE CHARACTERS? KEEP ON READING!
The sun was settling in for the evening on unpolluted land as the three men continued their trek through the formerly forbidden lands. They, a seasoned soldier, a training tactician, and practitioning prowler, were the newest advancing guard for a scouting team poised to dutifully document this newly annexed ground. They arrived at a clearing overlooking a majestic vista, after hours silently walking through dense forest, to a roar that shook their pristine planet’s foundation.
“I end up lashing out at him because he’s the one closest to me.” When we finally express our anger, it’s rarely that event actually breaking our figurative back. It’s the combination of stresses that cause us to lash out: irate people, heavy traffic, prolonged multitasking, sleep deprivation, and infinitely more. Rather than medicate with negative solutions, how about some healthy ways to proactively take control of your anger before you lash out at others?
“I’m really sorry. I thought it was…” Regret, for me, is when the overwhelming gravity of a situation takes fold. Missing an appointment, making a social mistake, breaking something, making something worse, or infinite other situations. Regret might be our way of analyzing the situation to prevent it from reoccurring. That over-analysis can consume us. Instead, I have a couple steps that help me overcome that overwhelming sense of regret that happens frequently in life.
You must work toward anything you want to achieve in life. Every motivational person says it their way because it’s all the same. The ones that burn out typically went too quick, didn’t fully anticipate the amount of grinding away at life it takes to get that better life, or maybe wanted easy results. Rowing is fun for me. It’s also grueling. I’ve already seen drastic improvements since March and I know there’s even more.
Video Games Live symphonically celebrates the best of videogame music. Led by composer Tommy Tallarico, the orchestra have performed to sold out theaters worldwide for 12 strong years now. Subjectively, I dig the cultural preservation aspect of the series, respect Tallarico’s composing and reviewing work, and enjoy most classic videogame soundtracks. Objectively, there isn’t much to appeal to folks that aren’t already fans. Can Video Games Live attract wider acceptance to this maligned music genre?
Subjective Rating: “8.0 / 10” (★★★★☆ [4/5])
Objective Rating: “6.5 / 10” (★★★☆☆ [3/5])
WANNA CONSIDER A SIDE NOTE? THAT TRON: LEGACY INTRO, MAN. GENIUS. ALRIGHT, KEEP ON READING!
“Over analysis leads to analysis paralysis.” The main problem with overanalyzing is that you don’t realize when you’re already sinking into analysis paralysis. In moderation, analysis is a fundamental tool in self-development, helping you prevent repeating similar mistakes. It’s just that we’re too critical of ourselves, often to the point of being critical before we even receive that missing piece of information to complete the analysis feedback loop. One quote helps me mute that noise:
The photograph below shows the back cover of a gaming laptop. The cover is filled with stickers including ones from a recently-reviewed Year of the Cobra concert. The laptop is on a reflective marble table. The background shows a hand using a smartphone. In the foreground are two LEGO minifigs. These minifigs represent the main characters of “The Story:” Trishna (in wheelchair) and John. This week’s brainstorming update explores videogame accessibility both real and fictional.
Spoiler Warning Scale: Minor (game?! development)
WANNA READ ABOUT VIDEOGAMES WITH IMPAIRMENTS IN MIND? KEEP ON READING!
“Hey, Bug?” “Yes, Ugh?”
“Heard Gorthak new?” “Tigers eaten. Bad.”
“Heard Zuknob new?” “Tigers eaten. Ness”
“Is conspiracy?” “Way no, Ugh!”
“Not sure. Heard Roktug new?” “Tigers eaten. Fight. Save no.”
“Tigers eaten people?” “Yes, time all. Why?”
“No in old Rugnar days!” “…Ugh right. What do?”
The two scruffy men looked around the rocky cave. They thought they’d heard a rustling. Maybe it was their imagination? Then they saw eyes. Was it their time?