[Event Overview] Double Fine’s Booth (PAX, 2016)

I became distracted shortly after writing my concert and lecture reviews of videogame expo PAX in September. While eventually writing a preview for 2064: Read Only Memories, which may drop later on this month, the rest still lingers in my “get around to it” backlog. With animation expo Sakura-Con coming up in April, if I conclude any thoughts and templates now, I can be more timely with these features. Why not start with the highlight?

I missed the Double Fine Productions booth queue with Tim Schafer by seconds at PAX 2014.

The opportunity disappointment quickly faded as I returned to exploring the expo. No use allowing any regret to control your mind. That potential conversation faded from memory until well after walking by their booth at PAX 2016. The booth was filled with soundtrack records, including this record canvas bag, other memorabilia, and a brief queue to a brief chat and autograph.

While the booth was visually impressive and the conversation was nice, I haven’t played much of any of the Double Fine Production or Tim Schafer games, so here’s what I can say:

Though I haven’t played through Full Throttle entirely, there are moments that have stayed with me, and have perhaps been subtly encouraging me to return. The gritty town that Ben ends up broke down in has a natural weight. The puzzles around Maureen’s hut might have introduced me to point-and-click challenges. The empty roads that Ben rides feel just like driving on the open road. The skirmishes. The pink bunnies. The knife game in the bar!

Full Throttle currently has slim availability. It’s not available on Steam yet. Your official options are obscure unless you have an original copy. There was a 2015 announcement to release a remastered edition in 2017, so maybe I’ll fire up a compatible computer, play my copy, and review it before it’s released?

After briefly soaking in a demo for Psychonauts, which also featured a fully-realized world along with the promise of intriguing psychological insight, I bought a cheap copy nearly a year ago. I still haven’t got around to playing it.

And that’s it… I should play more videogames.

Watching the first episode of a (television or animation) series helps me see if I like the general execution on a premise and builds context for, say, Sakura-Con. I should do something similar, even at one hour at a time, to build context for PAX 2017.

My big goal is writing. My most important goal is writing "The Story." All other goals should work toward that central goal. My proudest moment is the most recent time I overcame some fear, which should have been today. I'm a better zombie than I was yesterday. I'm not better than you and you're not better than me. Let's strive to be better every day.