While writing Part 1 of my PAX 2020 coverage, I wondered: How many more of these essays will I write? I was excited about many games while wrote that essay, but when I continued for this essay… I wouldn’t say it was burn-out as much as playing one disappointing or mediocre demo after another. I think I played five or six demos that I almost instantly disliked? I covered the ones I had something positive to say…
I initially thought of bumping these PAX 2020 essays to earlier publication dates. PAX “Online” happened from September 12 to 20 and these essays will publish in early November. My reporting timing is insignificant since other than some PAX-only demos, all of the information will be archived online… I think? Despite valiant efforts by the PAX staff to recreate the expo feel, I feel that the production quality was lacking in ways that should be improved next year.
My original reason for watching Moyashimon was getting a better understanding of agriculture for an aspect of “The Story” I was researching. I stopped watching it partway through when I dropped that research. It always stuck around in my mind as a show I should complete. The first episode of season one is a good example of a well-crafted episode, so between that, and its approachable use of microbiology, I would say it’s …mostly worthwhile.
Rating: ★★★☆☆ [3/5]
Spoilers: minor-specific, major-vague
If there’s one thing I’ve learned while reading Picture Of Dorian Gray, it’s overcoming the romantic notion that books are sacred, and should be read within some sacredly focused mindset. If the book resonates well, then sure, read like that. If the book or any media doesn’t, then it’s alright to keep the book open in a tab and read a paragraph while something loads, like we would spend that time reading a text message.
Becoming more decisive in life takes many shapes. Making difficult decisions in life can be practiced by making difficult decisions in our recreational time. I’ve procrastinated on completing videogames since I was young because I wanted to savor them. Even now, I find it difficult to “find the time” to proceed through plot-heavy sections in FF7. I’m more likely to level up my characters for hours. Today, I decided not to savor the plot anymore.
I have above-average motivation, if the 1437 essays, short stories, and et cetera I’ve published here and counting are any proof of that, and yet, when I wake up in pain, my motivation drains completely. How can I get outside that sensation in order to reclaim some aspects of my day? I’ve conditioned myself to overcome most minor malaises, which only works for so long until those malaises manifest majorly. How can I move outside that?
Now that I’ve played through the freely available Jill of the Jungle trilogy – a game I remember seeing, longingly, in childhood without being able to play because of, perhaps, timing – was it worth revisiting the past? Some meandries through the first game have been sufficient to itch the nostalgia scratch, although from a completionist’s perspective, leaving the others unplayed would have left me yearning for more. It was worth visiting, but revisiting? Probably not.
For years, I’ve struggled with ways to balance my vocational work, my avocational work [writing], and my leisurely time. For years, that meant never actually taking much time to play games, relax, or do anything that would help me release steam. I’ve made attempts, through writing, over the years. One such experiment was allowing myself thirty-minute time slots to play games, if I wrote pithy reviews. Those reviews weren’t great, but the thought was good.
After accidentally launching Steam, I found myself playing a limited-time demo of Portal Knights for over three hours. I wouldn’t have let myself lust after such alluring worlds while writing my first novel, “A Story About Self-Confidence: What’s In A Name?,” a month~long story at Eville Medical in the Sammohini Arc of “The Story,” but after completing all my musts for the day, and not feeling terrible, I figured, why not give into digital allure?
Antiquatedness and needless wordiness prevent File… Don’t Pile! from being a fantastic paperwork filing system. The book is best approached as a casual guide to skim through when you need some organizing inspiration, rather than anything that could significantly help you improve messy paperwork piles. Computer technology from just after this book’s 1986 publication has rendered sections of solutions woefully so-so. Still, there is more substance here than not, so let’s clip out some useful suggestions.