Sometimes I wonder how livestreams evolve. I don’t plan the topics at all. I might lead in with semi-“townhall”-style topics updating people about things in my life, but otherwise, I might point to the key of my livestreaming success being that they’re conversations with friends. I’m ostensibly the broadcaster, the broadcast is something I upload later, but truthfully, the audience is the key component. I bounce ideas off them. It’s like any good in-real-life conversation.
Some Zdiscord folks and I are doing more regular Bomberman play sessions. This was our first bigger session and it was great! My laptop was meeting its upper limits, or as we called it “potato princess” as a riff on the character I play as, Princess Tomato, so the video quality is terrible, but it was still fun nonetheless. In games like this, it doesn’t matter so much who wins or loses, it’s about camaraderie.
I could be significantly embarrassed by this stream, but instead, I’ll embrace its many flaws. The gameplay of the new Super Bomberman R Online is more of a slideshow than gameplay, there are difficult discussions, and, I don’t think I was striding at my best pace on this one. But! That’s one side of it. The other side of it is that I was able to play the game, have fun with friends, and more.
I initially thought of bumping these PAX 2020 essays to earlier publication dates. PAX “Online” happened from September 12 to 20 and these essays will publish in early November. My reporting timing is insignificant since other than some PAX-only demos, all of the information will be archived online… I think? Despite valiant efforts by the PAX staff to recreate the expo feel, I feel that the production quality was lacking in ways that should be improved next year.