On Twitch, the big milestone to reach is having 50 followers. What this means is that 50 people have added you to their Twitch feeds, so that when you livestream, they will be notified of when you’re livestreaming, and might stop by to check it out. Twitch very confusingly uses the word “subscription” for something slightly different. I reached that milestone and wanted to celebrate that, so I asked: more Minecraft, an art stream, or something retro?
There are achievements in videogames that I don’t have the nerves to attain. Whether there are platforms I don’t have the patience to precisely jump on, given tens or hundreds of jumps, shots that I don’t have the patience to execute, or other examples, I want to casually meander through 80% of media to comprehensively meander through the remaining 20% of media. A casual rule of thumb might be: I’ll give up after 10 attempts in an 80% media.
There was a boss in Axiom Verge that I spent a near half-hour trying to defeat but only once did I stop to think about consulting a text/video walkthrough and that was before realizing that I respected the game enough to play on its terms. The game, too, respected me. There weren’t artificial challenges or impossible odds. I just didn’t know the strategy or patterns. So too in life, we shouldn’t give up so quickly.
Although I can conduct my way through overly technical playthroughs of platformers and other games, they don’t bring me much joy. Depending on the game and the level, you might have to jump through arbitrary hoops to reach pedantic goals, then, return back through the level you traversed in the name of gameplay. I’m fine with some of this. Too much of it, however, becomes tedious, and those are the times when I stop playing.
“The quote may be heard, but dialogue is overheard.” Sentences like that, from Writing Tools by Roy Peter Clark, offends me. The surrounding text clarifies its meaning, but to rely on such specific word choice to convey a specific lesson is the reason why I may never formally educate myself through a writing program. With media like this, I’ll skip through these offensive sections, learn what I can, then move onto the next media meandry.
Although I can see the perspective that we should learn as much as we can about as many different systems as we can, there are limitations on the amount of time we can spend on things. We should focus on things that inspire us the most. What if an item is good, but not good enough to be one of those upper echelon items? When is it justified to walk away during the boring parts?
When I started my career in technical support, the people I admired the most had the most information. Their years of experience, context, and intuition were inspiring, so of course, throughout my career, I wanted to emulate those well-informed individuals. I no longer need esoteric technical knowledge to that degree. Why hold onto most of it? I would only read passages on occasion, anyways. Best to keep one or two references then donate the rest.
No one talked about insobriety-related problems when I was growing up. Not just familial, but any media. While it’s a weird, controversial thought: If there’d been even one source of media, one cartoon, that accurately addressed how terrible it is to live with this aching sense of addiction aimed at children, I probably wouldn’t have started. But then, if something like this existed, would I be here? Or would someone else be writing this column?