[Media Meandry] Eddie, EarthBound, 04

I think the most fun part about these EarthBound streams is that Eddie, myself, and others are having fun. That trifecta is the formula for success for any collaborative project. If only the broadcaster[s] alone enjoy something, but the audience doesn’t, then that will be tedious. If the audience enjoys something at the broadcaster[s] expense, sure, it might seem fun, but fun at your expense rarely lasts for long. Keeping a positive attitude helps, too!

WANNA CONSIDER HOW A HIGH ENERGY ENVIRONMENT WITH A FOCUS ON POSITIVITY HELPS SIGNIFICANTLY? CLICK HERE TO KEEP ON READING!

[Media Meandry] Eddie, EarthBound, 03

This broadcast playthrough of EarthBound with Eddie shows some good examples of overcoming adversity. The primary adversity was that about two minutes before going to save, Eddie lost enough progress to be frustrating. It would be one thing if he had lost before reaching the save point, but, no, it was a power outage that cut our progress. We recovered and made decent progress – because Eddie knew what to do, it was just doing it.

WANNA CONSIDER HOW CUTTING THINGS UP CAN LEAD TO INTERESTING CHANGES IN PERSPECTIVE? CLICK HERE TO KEEP ON READING!

[Media Meandry] Eddie, EarthBound, 02

It is nice soaking in EarthBound. The thing I don’t understand is seeing people slam their way through this game like they’re cramming the highlights of a textbook before an exam, compared to what the game is closer to being – a piece of literature that shows the various aspects of humanity. People are weird and say bizarre things… in real life, and EarthBound captures that. In part 2 here, we saw that, and creative gameplay elements.

WANNA CONSIDER HOW REFLECTION OVER AUDIENCES CAN HELP YOU READJUST YOUR EXPECTATIONS WHEN BROADCASTING TO BIGGER AUDIENCES? CLICK HERE TO KEEP ON READING!

[Media Meandry] Eddie, EarthBound, 01

I forget how exactly we started to plan for this, but when my buddy Eddie invited me to play EarthBound with him, it was with a sort of trepidatious excitement. This game, for me, is a true piece of literature and something truly special, but I also know that it’s not for everyone. The game’s writing is steeped in the sort of silly, irreverent, and sometimes weird 90s aesthetic, but we both had a blast!

WANNA CONSIDER HOW SOME IDEAS CAN LEAD TO INTERESTING NEW PROSPECTS? CLICK HERE TO KEEP ON READING!

[Media Meandry] Once Upon A Time,

It’s not so much that “once upon a time”-style stories are boring, which is to say simple stories with conventional structures, it’s that the meat on those bones is often uninteresting. The sorts of media I enjoy the most are the plumpest, meatiest, and flavorful imaginable. On those bones of a straightforward story, in a few lines, a skilled writer can convey information to progress the plot, share character or worldbuilding details, or progress society.

WANNA CONSIDER HOW THE MEDIA YOU MEANDER THROUGH AND DIG INTO REFLECTS AREAS OF YOUR MORALITY THAT YOU ACCEPT OR DON’T ACCEPT? CLICK HERE TO KEEP ON READING!

[Downsizing Zeal] !Goto New Places

In life, how often do we truly go to new places? We might travel physically or mentally to new areas, but we are often chained to our previous perceptions of reality. We might go out for a day or even a week, but we’ll often return. We might consider differing points of view, so long as they’re not overly challenging. Going somewhere new requires sacrificing old physical and mental perspectives and the clutter of both.

WANNA CONSIDER HOW THE TIES WE HAVE TO THINGS MIGHT BE TYING US DOWN? CLICK HERE TO KEEP ON READING!

[Media Meandry] Jack Move, QA

When I last played Jack Move, I was burning through a bunch of Steam demos before striking gold. The demo was available again, so I livestreamed what could be a QA commentary from someone that wants the best for the game but would also want to stress test the worst elements out of the game. This VOD could be useful for others looking to take notes on gamedev feedback in general, and, fun exploring thoroughly.

WANNA CONSIDER HOW THE OFFER FOR A QA CHAT ABOUT A GAME TURNED INTO A WILD MEANDRY ABOUT THE APPRECIATION OF ART AND REALITY… UHHH…. YEAH, NEAT, HUH? CLICK HERE TO KEEP ON READING!

[Media Meandry] Semi-Interactive Podcast 04: “Videogame Music”

When I think of videogame music, I first think of EarthBound, then I think from there. I wouldn’t call it obsessive – formative in my understanding of music and inviting of expanding my musical taste would be a better way to phrase it. When 3UP_Moon and I decided what topic to talk about for a podcast, we went with videogame music. We ended up talking for over 5 hours, mostly about videogame music, with somewhat related tangents.

WANNA CONSIDER HOW VIDEOGAME MUSIC ISN’T THAT MUCH DIFFERENT THAN MUSIC? CLICK HERE TO KEEP ON READING!

[Novel 02] Chaos Server Theater

How much of the outside inspires and influences the inside? In “The Story,” as I found while writing “Novel 01,” it was about 50%/50%. I might get inspiration from external sources like EarthBound and exploring the world, but, many of the ideas would start or finish from within. As I return to better health, finish old projects to start writing “Novel 02,” one thing is for sure: I’ll have an online presence when writing, compared to during “Novel 01.”

Spoilers?: Minor [building internally, externally]
WANNA CONSIDER DEMONSTRATIONS VERSUS BUILDS? INTERNAL VERSUS EXTERNAL INSPIRATIONS? OTHER THINGS? CLICK HERE TO KEEP ON READING!

[Novel 02] Progress Made Today?

I didn’t make much significant progress toward writing “The Story” or “Novel 02” today. I’ve been sick for a while now, not just because of the spine pain, but the long-term effects of dealing with chronic pain. Added to that, I had to deal with some spicy food that wiped me out for the few days before I wrote this essay. I have didn’t these worries when I wrote “Novel 01” so when/if my health becomes better…

Spoilers?: Minor [systematic writing progress]
WANNA CONSIDER HOW LITERATURE ISN’T BUILT IN A DAY? CLICK HERE TO KEEP ON READING!