[Media Meandry] Escape Then Return

I hadn’t realized I was in a bad headspace until well after leaving my first time playing Half-Life. During those nearly two hours, I escaped into a world much worse than my own, forgetting about my own world’s overwhelming problems. After dying repeatedly in-game at one benign point, I quit without saving, went to sleep, slept for one hour, then awoke to the mental clarity to do what I needed to do without emotional baggage.

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