[Keyboard Kommander] Story Mode Plan

Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.[1]” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.

WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!

[The Story] Couples on Buses

I’ve been writing and rewriting “The Story,” scene after stochastic scene, for as long as I can remember. An idea will pop up while I’m riding the bus, talking to someone, or reading a book. I’ll see a couple on the bus and think about John [left] and Trishna [right]. Better than stressing about work! In these situations, memories, or maybe more, I wonder: how much of “The Story” will be based on real people?

Spoilers?: Minor (fiction building musings)
WANNA CONSIDER HOW YOU COULD BE THE INSPIRATION FOR ELEMENTS OF SEVERAL DIFFERENT CHARACTERS IN ANY FICTIONAL WORK? CLICK HERE TO KEEP ON READING!

[The Story] Building Up Lanada

How much of reality can we rely upon when building fiction? The movie Inception argues that you should create your dreams without external stimuli, otherwise it falls apart. While John [right] and Trishna [left] are purely fictional, the world of “The Story” is mainly based on our reality; it’s more broad constructive criticism than narrow escapist recreationism. That said, once something is named, even a fictional town like Lanada, it can become its own “reality.”

Spoilers?: Minor (broad worldbuilding brainstorming)
WANNA CONSIDER HOW FACT CAN INSPIRE FICTION, AND HOW FICTION CAN AND PERHAPS SHOULD INSPIRE CHANGE? CLICK HERE TO KEEP ON READING!

[The Story] Ubiquitous Cashierial Gigs

Most of my jobs have involved some form of physicality. I’ve only worked with a few people with physical impairments, so I will be the first to admit my lack of perspective perhaps required to tell “The Story,” for Trishna [center] and John [not shown], but it is a story I must tell! So I research, observe, and learn in order to tell this story. We covered John’s gigging last time. Now it’s Trishna’s turn!

Spoilers?: Minor (job-hunting brainstorming 2 of 2)
WANNA CONSIDER HOW RESEARCH IS VALUEABLE BOTH FOR FICTION WRITING AND CAREER HUNTING? CLICK HERE TO KEEP ON READING!

[Applied Self-Confidence] Writing Daily #1

I realized a problem with myself: I wasn’t writing daily. Even though I was publishing essays daily, there were days I’d only write a few hundred words, so I agreed to dedicate myself to writing at least 500 words daily. If you want to be something, do it daily. This dedication has taken discipline, sacrifice, and stress. There are still days where I don’t write 500 words. Through all that, here are 425 words on what I learned:

WANNA READ ABOUT HOW THE MORE YOU EXPOSE YOURSELF TO WHAT YOU WANT TO DO, THE MORE LIKELY YOU’LL DO IT? CLICK HERE TO KEEP ON READING!

[The Story] Scrapping Publishable Words

I’ve had to shelve and nearly scrap 1000 publishable words. They’re good words that tell two good short stories. It’s just the series lead in a direction that won’t accomplish what I’m trying to do with the Sammohini Arc of “The Story.” 90% of it should be fiction practice and 10% should build context for John and Trishna’s Arc, the final and most ambitious story arc. Here’s why I haven’t dived in and started telling their developing story.

Spoilers?: Minor (my writing process)
WANNA SEE SOME BEHIND THE SCENES THOUGHTS AND EFFORTS? CLICK HERE TO KEEP ON READING!

[The Story] Reviews and References

I am inspired by everything. My nebulous memory recalls obscure scenes from movies last watched years back or situations experienced months ago. The resulting recollections create unique new memories. In this collaborative environment, it is, therefore, most important to observe and understand myriad random circumstances. “The Story,” in my initial attempt would proudly wear its references, reflected even in its name “References,” but now as I develop John [bottom-right] and Trishna [bottom-left], that consideration changed.

Spoilers?: Minor (comparing multiple characters)
WANNA CONSIDER HOW CLOSELY WE ARE INSPIRED BY THAT WHICH WE LIKE? CLICK HERE TO KEEP ON READING!

[The Story] Context and Nuance

“It’s like going into a landscaping project best suited for a rake with a shovel.[1]” “I’d get in there with a backhoe![2]” I prep my writing like landscapers prep the land with a backhoe before using a rake. Some projects just require a light raking or editing. I’m teaching myself how to use the writer’s equivalent of a backhoe because writing John [left] and Trishna’s [right] stories – “The Story” – is like landscaping for someone important.

Spoilers?: Minor (worldbuilding brainstorming exercise)
WANNA CONSIDER, MAYBE, THE PROS AND CONS OF BUILDING FAST VERSUS SLOW AND HOW YOU CAN DO BOTH WHILE STILL WORKING TOWARD YOUR GOALS? CLICK HERE TO KEEP ON READING!

[Applied Self-Confidence] Executing Narratives Successfully

Nothing is more frustrating creatively than being unable to execute upon your imagination. You might perfectly envision something while laying half-asleep in bed, yet when you ready your tools, something doesn’t translate! The writing’s flat, drawing’s weird, or project’s just not progressing. How do you fix that? For my development of “The Story,” it’s simple: don’t give up! Keep writing/working, worldbuilding/developing, and planning on what’s easy, constantly working on harder material, until it’s all natural!

Spoiler Warning Scale: None (brainstorming tactics) WANNA CONSIDER WHY YOU SHOULD BALANCE SMALLER AND LARGER PROJECTS? AND WHY YOU SHOULD GO THE DISTANCE WITH YOUR PROJECT? CLICK HERE TO KEEP ON READING!

[The Story] “The Story’s Imaginarium”

Where do we store our imagination? Do we go about our days observing our reality only to occasionally dip our toes into the vastlessness of a communal pool of imagination? Are creatives and worldbuilders just siphoning that imagination into sippy cups we all can enjoy while mostly-engaged with reality? The more focus I place on “The Story,” and the more time I spend trying to create it, the more I wonder about these abstract concepts.

Spoilers?: Minor (my worldbuilding process)
WANNA CONSIDER HOW, IF YOU HAVE A DREAM, THE MORE TIME YOU SPEND WORKING ON IT THE MORE LIKELY YOU WILL BE TO ACHIEVE IT? CLICK HERE TO KEEP ON READING!