Until recently, I never saw much of the appeal of playing demos. Why play a demo when you can play the full game? Maybe it’s information overload in our current content culture, where you can spend a lifetime playing one small subsect of games without running out of new content, same for movies and albums? I ran into three examples that helped me figure out my stance: Without unlimited time, how can we play/do everything?
John and Trishna in “The Story” bond online over their shared interests in videogames, so once they have the opportunity to meet in person, videogames will be a hobby they share. I’ve imagined they primarily play long-form RPGs or other less competitive games, but what kinds specifically, and why? Would they be realistically based on real-world games or would they be imaginarily based on anything? Would they create their own small, amateur games as well?
Spoilers?: Minor [background character development]
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I might read my 50-cent copy of Dune someday, but I’ll certainly rewatch Jodorowsky’s Dune first. Science fiction doesn’t do much for me. Analyzing scientific statistics against a starry backdrop doesn’t excite me. What human element does that story convey where I will have become a better person for experiencing it? I don’t have ten-thousand years to live. I’ve gotta make this whole life thing count. This novel’s purpose might contain elements of that drive.
“What kind of friends do they have?” Most of my brainstorming efforts have been developing the personalities and relationship between Trishna and John, the main characters of the story tentatively titled The Story shown below, so let’s talk more about hypothetical background characters or potential situations that may appear during the currently unwritten story. Narratives, after all, combine characters, story, and premise, and some narratives like Final Fantasy VI feature an ensemble cast of friends.