[Media Meandry] Made Life Easier?

Although I wrote about my thoughts on whether playing Pokémon LeafGreen made my life easier in my penultimate essay on this series, that essay was also concerned about the question of whether playing with a strategy guide would ruin surprises for me. No, since I appreciate narrative surprises more than gameplay surprises. Did playing this game make my life easier? Similarly, this question has perspective-dependent answers. I can answer no, and without narrative irony, yes.

WANNA DECIDE WHAT WORD CAN HELP YOU MAKE LIFE EASIER? [HINT: IT’S ASSESSING YOUR VALUE OF NONSENSE.] CLICK HERE TO KEEP ON READING!

[Media Meandry] Mechanical, Narrative Surprises

As we approach the end of my playthrough of Pokémon LeafGreen, let’s consider that we begin with an innocent search for easier living. What we can objectively see is that these essays evolved into something I didn’t predict, as evidenced by their non-serial labeling. They went from searches for easier living into minor reclamations of what makes this hard life we live easier for me: writing fiction. So I did find that easier life… right?

WANNA CONSIDER HOW YOUR PRIORITY IN WHAT YOU VALUE FOR SURPRISES CAN LEAD YOU INTO THE MEDIA YOU WANT MEANDRIES THROUGH? CLICK HERE TO KEEP ON READING!

[The Story] Ideas Without Homes

Brainstorming new characters like Zhanna for Novel 02 in the Sammohini Arc of “The Story” has inspired interesting brainstorming thoughts. My fiction writing strength is building the narrative for how “X” goes to “Y,” rather than brainstorming ideas for “X” or “Y.” Those variables could contain any ideas. I’m just building the homes for those ideas to live within. Am I doing the reverse now by brainstorming “X” or “Y” then fitting them into the narrative?

Spoilers?: Minor [character, setting brainstorming]
WANNA CONSIDER THE SIGNIFICANCE OF KNOWING THE FAVORITE COLOR OF THE BARISTA THAT SERVES YOUR NEXT COFFEE THAT YOU’LL NEVER SEE AGAIN? CLICK HERE TO KEEP ON READING!

[Media Meandry] Plan Or Overplan?

I nearly went up against the Elite Four in Pokémon LeafGreen tonight. Sometimes, in life, this is a good thing, going into battle when you’re first viable enough to not be defeated outright. It’s how I wrote Novel 01. Inspired by NaNoWriMo, I could have said no if, after my two-week gestation period, I didn’t think I could viably write a 60,000-word novel somewhere in the Sammohini Arc of “The Story.” Other times, patience can help.

WANNA SEE HOW TOO MUCH PLANNING CAN PREVENT YOU FROM PLAYING A GAME? CLICK HERE TO KEEP ON READING!

[Media Meandry] Incidents Build Characters

As I continue along toward completing my playthrough of Pokémon LeafGreen, I’ve wondered about the benefits of playing this game from not just a relaxation/escapist perspective, but from a narrative perspective. In “Inconsequentially Building Characters,” I have wondered whether having the names alone would be enough to help me brainstorm character ideas? I decided no, overall. Organic, non-contrived storytelling is usually better, in my opinion.

Novel Spoilers?: Minor [Are characters created? Discovered?]
Game Spoilers? None

WANNA CONSIDER HOW CRAMMING UNRELATED THINGS INTO YOUR WORKS CAN FEEL WEIRD FOR MYRIAD REASONS? CLICK HERE TO KEEP ON READING!

[2019 Novel] Sharpen Your Axes

Before starting this essay, I researched the whole notion surrounding the Abraham Lincoln quote where, if given 8 hours to cut down a tree, he would spend the first 6 hours sharpening his axe, and nearly distracted myself into reading his biography. I can’t find the specific speech or letter for proper attribution, so I think it’s a fake quote, however, the intention is still worthwhile. Before starting any task, be informed and prepared. That’s obvious, right?

WANNA CONSIDER HOW YOU CAN USUALLY TELL WHEN YOU KNOW ENOUGH TO GET STARTED? CLICK HERE TO KEEP ON READING!

[The Story] Cruising Through Genealogy

World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?

Spoilers?: Minor (just an essay…?)
WANNA CONSIDER HOW WE NEED TO PRIORITIZE DETAILS AS A WAY TO RELAY IMPORTANT INFORMATION RATHER THAN BOG OUR READERS DOWN WITH WEIGHTY FACTS? CLICK HERE TO KEEP ON READING!

[The Story] Sindian History Museum

I don’t yet know how much variation there is from our world and “The Story.” The easiest variations on fiction are real life and completely divergent paths. If I just wrote about India, then I’d just have to fly there, explore the area, and report my findings in a convenient way, just like writing about some imaginary location. Writing about a pseudo-India, Sindia, would require more research and nuance for John and Trishna to explore.

Spoilers?: Minor (artifacts within worldbuilding)
WANNA EXPLORE THE CREATIVE WRITING THOUGHT PROCESS OF DEVELOPING A WORLD? CLICK HERE TO KEEP ON READING!

[The Story] Frequenting Zbigniew’s Teriyaki

If my ambitions for “The Story” include comprehensive commentaries on the nature of our reality, how much nuance should go into those commentaries? A thoroughly-built restaurant might evoke patron conversations idly chatting over the fine flatware or reveal restaurateuring price negotiations for finer flatware. The narrative should always guide the focus. It’d waste your time and my effort if Trishna (left) and John (right) only visited Zbigniew’s (center) Teriyaki once. But if they go frequently…?

Spoilers?: Minor (worldbuilding, character development)
WANNA CONSIDER BALANCING WOLRDBUILDING DETAIL BASED ON THE NARRATIVE WEIGHT OF THE LOCATION? CLICK HERE TO KEEP ON READING!