[Applied Self-Confidence] Bettering Better Zombie #8

Oops! Forgot about publishing this. Well, plenty has changed over the past 13 weeks and 92 publications. I originally made these “Betzom check-ins” primarily to comment on how I’ve evolved as a writer, with a slight convenience being something easy to write about. These past 92 days have seen my biggest launching in success yet, and I’m only poised to go succeed more from here… so much so that I didn’t even need the crutch of this essay.

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[The Story] Cruising Through Genealogy

World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?

Spoilers?: Minor (just an essay…?)
WANNA CONSIDER HOW WE NEED TO PRIORITIZE DETAILS AS A WAY TO RELAY IMPORTANT INFORMATION RATHER THAN BOG OUR READERS DOWN WITH WEIGHTY FACTS? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] October Build, Beyond

It’s alive! After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the Keyboard Kommandos took a well-deserved break. Now, we’re back! Since our October build of Keyboard Kommander will primarily focus on back-end material, let’s focus on the most noticeable additions: KeyboardKommander.com will be our central communication hub for news, updates on various aspects of development, including, our story mode plans!

WANNA READ SOME JUICY INFORMATION ABOUT FUTURE STORY IDEAS? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Story Mode Plan

Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.[1]” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.

WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Vertical Strikethrough Synopsis

The coolest thing about the latest update to Keyboard Kommander is the introduction of striked through text. When you’re typing in a word, the letters you’ve typed are crossed out, so you get a better sense of your progress. Let’s talk about the writing progress on the project. This is primarily because the next few weeks may see some time, which otherwise would have been spent writing public-facing short stories, rerouted to secretive background writing…

Spoiler Warning Scale: Kasual (some brainstorming)
Maturity warning: safe reading, folks
WANNA CONSIDER A VERTICAL SLICE OF THE PRESENT WORKLOAD? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Building Story Treatment

For my smaller writing projects, I’ll sufficiently consider the subject, structure my thoughts, before launching into writing. Using a rough medical analogy, the structural skeleton is mechanical and the rest is organic, so I’m free to adapt my focus if I discover something significant during the writing procedure. For Keyboard Kommander, I’m doing much the same, except it’s bigger. The skeleton is a solid 10 pages! Here’s an obscured screenshot and what I can currently reveal:

Spoiler Warning Scale: Kasual (some information about the villainess)
Maturity warning: safe reading, folks
WANNA SEE HOW I’M BUILDING THE STORY OF A PROPOSED 24-HOUR GAMING EXPERIENCE? KEEP ON READING!

[Grime/Glitter] Work vs Play

One of my favorite things to do at work is taking the seriousness out of certain situations. This microwave’s note explained it was “not heating food.” I saw an opportunity: “Only heats science experiments.” While I am professional when needed in most situations, I also find the value in providing some humor in otherwise drab, stressful, and boring workplaces. More importantly, work should be like play, in that you enjoy going to work. If not?

WANNA LEARN TO PLAY WITH YOUR WORK? OR WAS IT WORK WITH YOUR PLAY? KEEP ON READING!

[Fiction Practice] Kajas Talk Show

“It’s the Kajas Talk Show with special guest: The Orthographimancer!” The camera panned over the bustling audience, all wearing glowing green control collars, to the gray stage. Between a slightly crazed host sitting behind a keyboard-esque desk on one side, and two security guards standing on the other, sat a woman in a little dress of red leather confident in her domination of the world.  “S-so, The Kapital wants to know; why’d you do it?”

WANNA FIND OUT MORE ABOUT THE VILLAINESS OF KEYBOARD KOMMANDER? KEEP ON READING!

[Keyboard Kommander] Troubleshooting Coproductive Overanalyses

Working solo allows you the complete freedom to make projects exactly as you please. Team projects still allow comfortable freedom. It’s just you trade absolute authority for coproductive collaboration. Teammates might have skills you don’t have or haven’t learned, while others have skills that can help develop your potential. Within the Keyboard Kommander group, William can program, while Rajas is helping troubleshoot narrative aspects of the Story Mode so we can deliver a better project:

Spoiler Warning Scale: None (story development)
Maturity warning: safe reading, folks
WANNA BROADLY CONSIDER HOW PROJECTS CAN DEVELOP DIFFERENTLY IN TEAMS? KEEP ON READING!

[Fiction Practice] Not Gonna Play? [Maturity: +18]

“Your choices are going to affect how this game progresses.” Zombies clamored at the open gate, innocence splattered the white picket fence, and the almost-digital narrator impatiently continued. “This is the tutorial level so you have room to practice.” The angry farmer threw down the odd weapon. “This isn’t a game! This is real life! I’m going to bed.” Zombies charged mercilessly. They were overtaken. “That’s fine. You won’t make it for long. I’ll help.”

Maturity Warning: Read With Caution
WANNA FIND OUT IF KILLIAM WAS ABLE TO HELP? KEEP ON READING!