Over the years, I’ve written thousands of intricate to-do lists. Throughout this moving process, I’ve found hundreds of them. Most are done. The remainder were impossible to do in one day, so they remained incomplete. Unless you’re keeping them organized for a comprehensive list of what you’ve been accomplishing daily, trash, recycle, or archive them! I think that we should instead prioritize tasks based on how relevant they are today, rather than they were yesterday.
I’ve spent weeks recycling old projects. These were time-sensitive, context-specific, or otherwise projects I procrastinated on and now they’re in the recycle bin. It’s unfortunate. Some of these ideas were cool, but now that I’m moving and focusing my life’s interests, there’s no point in experimentally building any of these now. I am becoming more careful about auditing my excitement over starting new projects. I won’t loaf over completing boring, old projects. Complete or scrap!
In order to do this, I must first do that. In order to do that, I must first do… everything. These sorts of distracting dependencies, especially when we don’t have a structure for executing certain plans, have probably been my biggest source of clutter. Even last night, I bought a coffee grinder, but in order to use it, I must first read how to use it. But, wait! The weather is good, so let me…
It’s easy to procrastinate without a structure. If there is too much ambiguity over what needs to happen next, then we pick the path of least resistance to pleasure. I have four tasks I still need to do this morning, but because it wasn’t clear how to proceed with any of them, I noticed I was about to set off several procrastinative traps. With a structure like this, it’s easier working on projects than procrastinating.
For larger projects, I’ll tackle the “next important task” first. If sequentiality is ambiguous, I’ll tackle any easy task. Moving everything out of a hoarding abode is tricky because things will accumulate randomly without curation. Rather than just moving clutter from one area to the next, I’m focusing on critiquing each object and collection, starting with the easiest stuff: recycle the near garbage once collected for potential art/troubleshooting projects and sell or store videogame collections.
Nothing is more frustrating creatively than being unable to execute upon your imagination. You might perfectly envision something while laying half-asleep in bed, yet when you ready your tools, something doesn’t translate! The writing’s flat, drawing’s weird, or project’s just not progressing. How do you fix that? For my development of “The Story,” it’s simple: don’t give up! Keep writing/working, worldbuilding/developing, and planning on what’s easy, constantly working on harder material, until it’s all natural!
Spoiler Warning Scale: None (brainstorming tactics) WANNA CONSIDER WHY YOU SHOULD BALANCE SMALLER AND LARGER PROJECTS? AND WHY YOU SHOULD GO THE DISTANCE WITH YOUR PROJECT? CLICK HERE TO KEEP ON READING!
Instead of highlighting my favorite Top 10 of the past 70 essays, let’s focus on how you can replicate what I’ve learned! It’s all structure and consistency. Once you’ve built a structure you can use when you have spare time to invest and have honed your discipline to remain consistent, it’s possible to succeed. Before explaining those details, here are 4 WordPress shout-outs to new subscribers, likers, and commenters: Pam Gaines, Defining Yellow, Fractured Faith Blog, and Dawn!
If “The Story” is my writing end goal, why distract myself with so much? The rowing makes sense because it’s good to be healthy. Why not compress it down? Spend that time studying fiction? Read the classics? Take classes, write drafts, send them out for criticism, revise, and learn the craft? Well, the thing about John (left) and Trishna (right) is that they’re two shades of our reality spectrum, and their story references it all.
There’s a gag in New Game!, a cute-girls-doing-cute-things anime about videogame development, where director Shizuku (right) presents whimsically unreasonable change requests to chief programmer Umiko (center). It’s amusing, until you’ve worked enough gigs where customers innocently request major changes even after deadline. Then, you empathize with Umiko. Some adjustments are fine. When seemingly-innocent requests actually require extensive research, dev-time, and rewrites, the customer isn’t always right. Showing these career nuances makes watching New Game! worthwhile.
Season 1: ★★★★☆ [4/5]
Season 2: ★★★☆☆ [3/5]
(Highlight to reveal spoilers: Like this!)
WANNA GET YOUR CURIOSITY PIQUED FOR A PRETTY GOOD SHOW? CLICK HERE TO KEEP ON READING!
Passing another year of sobriety- five years in March– let’s consider how the Gig Life has both reassured and risked that progress. The biggest aid is that I’m almost legally prevented from getting too invested in any gig; I’d have to bill for that time. The biggest ailment is the grit that comes from jumping into projects in the yellow or red. Contractors are never needed when big projects or workloads are in the green.