For larger projects, I’ll tackle the “next important task” first. If sequentiality is ambiguous, I’ll tackle any easy task. Moving everything out of a hoarding abode is tricky because things will accumulate randomly without curation. Rather than just moving clutter from one area to the next, I’m focusing on critiquing each object and collection, starting with the easiest stuff: recycle the near garbage once collected for potential art/troubleshooting projects and sell or store videogame collections.
Nothing is more frustrating creatively than being unable to execute upon your imagination. You might perfectly envision something while laying half-asleep in bed, yet when you ready your tools, something doesn’t translate! The writing’s flat, drawing’s weird, or project’s just not progressing. How do you fix that? For my development of “The Story,” it’s simple: don’t give up! Keep writing/working, worldbuilding/developing, and planning on what’s easy, constantly working on harder material, until it’s all natural!
Spoiler Warning Scale: None (brainstorming tactics) WANNA CONSIDER WHY YOU SHOULD BALANCE SMALLER AND LARGER PROJECTS? AND WHY YOU SHOULD GO THE DISTANCE WITH YOUR PROJECT? CLICK HERE TO KEEP ON READING!
Instead of highlighting my favorite Top 10 of the past 70 essays, let’s focus on how you can replicate what I’ve learned! It’s all structure and consistency. Once you’ve built a structure you can use when you have spare time to invest and have honed your discipline to remain consistent, it’s possible to succeed. Before explaining those details, here are 4 WordPress shout-outs to new subscribers, likers, and commenters: Pam Gaines, Defining Yellow, Fractured Faith Blog, and Dawn!
If “The Story” is my writing end goal, why distract myself with so much? The rowing makes sense because it’s good to be healthy. Why not compress it down? Spend that time studying fiction? Read the classics? Take classes, write drafts, send them out for criticism, revise, and learn the craft? Well, the thing about John (left) and Trishna (right) is that they’re two shades of our reality spectrum, and their story references it all.
There’s a gag in New Game!, a cute-girls-doing-cute-things anime about videogame development, where director Shizuku (right) presents whimsically unreasonable change requests to chief programmer Umiko (center). It’s amusing, until you’ve worked enough gigs where customers innocently request major changes even after deadline. Then, you empathize with Umiko. Some adjustments are fine. When seemingly-innocent requests actually require extensive research, dev-time, and rewrites, the customer isn’t always right. Showing these career nuances makes watching New Game! worthwhile.
Season 1: ★★★★☆ [4/5]
Season 2: ★★★☆☆ [3/5]
(Highlight to reveal spoilers: Like this!)
WANNA GET YOUR CURIOSITY PIQUED FOR A PRETTY GOOD SHOW? CLICK HERE TO KEEP ON READING!
Passing another year of sobriety- five years in March– let’s consider how the Gig Life has both reassured and risked that progress. The biggest aid is that I’m almost legally prevented from getting too invested in any gig; I’d have to bill for that time. The biggest ailment is the grit that comes from jumping into projects in the yellow or red. Contractors are never needed when big projects or workloads are in the green.
Last week, I turned these casual updates for improving my home office, “Zeal,” into a minor Project Management case study. I started a Gantt chart, which isn’t interesting enough to display yet, and I began thinking about this renovation project from more of a technical viewpoint. This week’s goal was to set up a temporary shelf to tackle some clutter. Halfway through this activity, however, I identified a reclining pain point, preventing previously planned progress…
Cluttered items might lose their potential value because they can’t be properly used. Unorganized clutter caused a folding table in my office, “Zeal,” to lose its value as a temporary desk. A future phase of this office renovation project requires that table’s old space, and since one early idea I had for Better Zombie was to invite collaborators to jam on works such as artists to create short stories, now, Zeal has that collaboration space!
The coolest thing about the latest update to Keyboard Kommander is the introduction of striked through text. When you’re typing in a word, the letters you’ve typed are crossed out, so you get a better sense of your progress. Let’s talk about the writing progress on the project. This is primarily because the next few weeks may see some time, which otherwise would have been spent writing public-facing short stories, rerouted to secretive background writing…
Spoiler Warning Scale: Kasual (some brainstorming)
Maturity warning: safe reading, folks
WANNA CONSIDER A VERTICAL SLICE OF THE PRESENT WORKLOAD? CLICK HERE TO KEEP ON READING!
For my smaller writing projects, I’ll sufficiently consider the subject, structure my thoughts, before launching into writing. Using a rough medical analogy, the structural skeleton is mechanical and the rest is organic, so I’m free to adapt my focus if I discover something significant during the writing procedure. For Keyboard Kommander, I’m doing much the same, except it’s bigger. The skeleton is a solid 10 pages! Here’s an obscured screenshot and what I can currently reveal:
Spoiler Warning Scale: Kasual (some information about the villainess)
Maturity warning: safe reading, folks
WANNA SEE HOW I’M BUILDING THE STORY OF A PROPOSED 24-HOUR GAMING EXPERIENCE? KEEP ON READING!