[Keyboard Kommander] PAX SIX 2018

Hello once again from the PAX Seattle Indies Expo 2018! When we six – led by game creator/lead programmer William, programmers Chris and Steven, marketer/writer Mike, sound/composer Dennis, and myself – weren’t talking to all you great folks out there from noon to 9 PM, we were out on the floors checking out some of the other cool new games from our peers! Click below to read about some hotly-anticipated new games and my first-time experiencing in booth management!

WANNA READ THIS EVENT REVIEW, GAMES HYPE ESSAY, AND MY EXPERIENCES WITH THE BOOTH? CLICK HERE TO KEEP ON READING!

[The Story] ARC: Artistic Development Events

The Story” is a thorough commentary on reality. The series of fiction tales will explore the grime and glitter of our reality – what happens, what should happen, and what should not happen – from multiple perspectives, starting with Sammohini and Jane and concluding with our main characters John [left] and Trishna [right]. John and Trishna start college and join their college’s Accessibility Rights Club, participating most in the ARC’s Artistic Development Events. Here’s what they’ll find:

Spoilers?: Minor (College Arc musings)
WANNA CONSIDER HOW IF YOUR COLLEGE ISN’T ALL ITS CRACKED UP TO BE THAT, MAYBE, YOU SHOULD DO SOMETHING ABOUT IT? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Story Mode Plan

Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.[1]” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.

WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!