[The Story] Fame and Offenses

“We have a right to exist![1]” John’s words, shouted at some ignorant heckler, caused the hairs on my arms to stand up, rang through my ears, and punctuated a brainstorming session I was having while walking back from lunch along a summery pier. In this scene, Trishna already felt insecure about going out with painted toenails in some nice open-toe shoes… but let’s start at the mellow introduction of that brainstorming session for “The Story

Spoilers?: Minor (character trait exploration)
WANNA CONSIDER HOW OUR ACTIONS, EVEN WHEN INNOCENT, COULD BE CONSIDERED OFFENSIVE? CLICK HERE TO KEEP ON READING!

[Keyboard Kommander] Story Mode Plan

Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.[1]” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.

WANNA CONSIDER HOW I’LL BE STRUCTURING A LONG-FORM STORY? CLICK HERE TO KEEP ON READING!