[The Story] A Spoonie’s Greenhouse

About a year and a half ago now, I had imagined wanting to augment the written word portions of “The Story” with small, contained videogames. I had first considered the idea after seeing stories told in 48-hour game jam games, and thought, why not try? It’s been over a year since I last dug into that idea seriously, but it’s not a failure, because its seeds still were able to flower into reasonable storytelling ideas.

Spoilers?: Minor [developing one setting]
WANNA CONSIDER HOW PRACTICING A NON-WRITING SKILL CAN HELP WITH YOUR WRITING, PERHAPS? CLICK HERE TO KEEP ON READING!

[Blah Blah] October Build, Beyond

It’s alive! After months of preparation for our booth at the PAX Seattle Indies Expo 2018, and receiving klamorously positive feedback from game-likers and educators alike, the team took a well-deserved break. We returned with an October build that focused on cleaning up code, but I focused on building a website for the team. That website was the central communication hub for news, updates on various aspects of development, including, the story mode plans that disintegrated…

WANNA READ SOME JUICY INFORMATION ABOUT FUTURE STORY IDEAS? CLICK HERE TO KEEP ON READING!