Do we play videogames to escape from reality? Do we drop into videogameland vistas to explore new or familiar territories out creative curiosity? Or are we compelled to ignore our controlless, chaotic world in favor of fanciful fictions? Are fictional worlds candy for our imagination or the full-course meal that enriches us with delicious delights? This could apply to everything from reading, writing, working, overworking, or playing sports, we’ll just focus on videogames for now.
For larger projects, I’ll tackle the “next important task” first. If sequentiality is ambiguous, I’ll tackle any easy task. Moving everything out of a hoarding abode is tricky because things will accumulate randomly without curation. Rather than just moving clutter from one area to the next, I’m focusing on critiquing each object and collection, starting with the easiest stuff: recycle the near garbage once collected for potential art/troubleshooting projects and sell or store videogame collections.
There’s a gag in New Game!, a cute-girls-doing-cute-things anime about videogame development, where director Shizuku (right) presents whimsically unreasonable change requests to chief programmer Umiko (center). It’s amusing, until you’ve worked enough gigs where customers innocently request major changes even after deadline. Then, you empathize with Umiko. Some adjustments are fine. When seemingly-innocent requests actually require extensive research, dev-time, and rewrites, the customer isn’t always right. Showing these career nuances makes watching New Game! worthwhile.
Season 1: ★★★★☆ [4/5]
Season 2: ★★★☆☆ [3/5]
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Vendors at Renton City Retro told me about Seattle’s hidden collecting secret for the last twenty-two* years: Lake City Toy Show. Unlike the more mainstream retro show that had videogames, action figures, and other fun activities, this was where you’d find anything more obscure. Cool for serious collectors. How about for everyone else? If you were in the area for the car show, or happened through town in the early afternoon, was there anything worthwhile?
Dropping into a lecture about edutainment games might sound more like an assignment than a highlight of videogame expo PAX, and yet teacher Ashley Brandin presents valuable context to where videogames can grow in “You Have Died of Dysentery: Meaningful Gaming in Education” because we should demand better quality videogames that can provide educational experiences and expect more from videogame developers in terms of how they can use videogames as tools to educate beyond historical facts and typing tutorials.
In order to live a fulfilling life, you should dare yourself to make decisive decisions based on your own desires, rather than the desires of others. I could have surfed to a networking event that I didn’t really want to attend. The event could have helped me practice flattery to climb the professional ladder or I could have mined for new contacts. I figured I would mutate more value from venerable action figure and comic book store Amazing Heroes, and while I don’t know how that path would have turned out, I don’t regret my choice.