I had my first livestream in a while and it was great. I celebrated the arbitrary milestone of 100 followers to my Twitch channel and many of my friends stopped by to congratulate me and to chat, since I hadn’t streamed in over two weeks. Spine problems suck. I went about it with the intention of showing Viridi and “The Story,” but instead, we talked mainly about one major problem with Twitch: how to handle trolls.
There’s a scene somewhere in “The Story,” perhaps later on in the novel series I’ll write once I have the writing skill – by practicing writing other novels like Novel 02, along with the time and pain-free energy – where John and Trishna are watching a movie. This scene might analogize my life. Partway through the movie, Trishna needs to take a break, and because she’s in pain, they stop watching the movie early to go to bed.
Spoilers?: Minor [scene provides information]
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When life has been its most difficult for me, where I can’t even find relief within rest, where all I do is wake up to whatever is tormenting me, those are the times where I find it most productive to focus on something. Anything. Just to calm my restless mind. It’s helpful for me if that something is more instantaneous. The less of myself and my situation I have to think about the better overall.
In “Them Playing Together,” I wrote about how a local videogame store inspired elements of “The Story” ranging from seemingly-insignificant geography to insignificantly-significant daily hobbies. It might be boring to cover many years in the lives of John and Trishna, especially if a majority of their recreational time might be spent playing videogames or reading, but it’s worthwhile to know their favorite hobbies. How much time do they spend doing hobbies apart from each other?
What happens to media after we’ve meandered through their entirety? They still exist for us to re-meander through, but with the initial thrill of experiencing everything gone, what’s the point? For games like Viridi, the point is having a spot for daily active meditation – the act of watering plants can help remind us to water our own inner plants. For other media, when the videogame, album, or whatever is done, I’m onto the next thing.
I started playing ENDLESS WAR earnestly on April 10 2020 when I created a notepad document capturing random information that now surpasses 68.0 kilobytes or 69,632 bytes. It is a mishmash of my experiences, developer information, and assorted data that might prove useful if compiled someday. I’ve wanted to play through Zork earnestly for years, so after innocent meanderings, I remembered that notepad document, and a Zork one. Why don’t we create these sorts of notepad documents more often?
For the two main characters of “The Story,” John and Trishna, I wondered what would they name their plants? What diminutives would they call these little entities that Trishna developed a fondness for early into childhood then shared with John? After these questions popped up, I started to name plants in Viridi as they might name them. When you want to get into a character’s head, a useful exercise is naming something from their perspective.
I used to write more frequently about assessing the evolution of my writing processes. Whether that was the actual writing process itself or the production involved with the conception to publication of these essays. I haven’t done so lately, admittedly, because I haven’t given myself time to look back at where I’ve been. The tool I wish I would have added sooner was my writing calendar, “Betcal.” Here’s why and how I wrote this essay.
These plants only existed in Viridi because I told you they existed. They were digital flowers, so did they really exist at all? When we do things in life, why do we focus on whether they’ll be tangible going forward? Why not do things because we enjoy them, or because we know they’ll make others happy? If we have to assign our own meaning to reality and life is impermanent, why not build something impermanent?
There are certain memories I tend to have of events I’ve never experienced that take place in “The Story.” I’ll imagine scenes from days early on into John and Trishna’s relationship. I might be reminded of these scenes by anything. If I see a digital dresser in a videogame, I might imagine how Trishna’s dad and John built that dresser. These scenes fill my thoughts like memories of going to the city or the beach…