Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
I can envision the final scene of the Pollyanna Arc of “The Story” so clearly in my mind. Everything from the white linoleum tiles to the characters. It’s just there are hurdles to address. Primarily, an ending requires a story to precede it, the skill of which I am not yet confident I can write. Secondarily, the world of John [left] and Trishna [right] are not “there” yet. Tertiarily… let’s back up a few steps.
Spoilers?: Minor (brainstorming, worldbuilding, character-building)
WANNA CONSIDER HOW, AS YOU’RE WORLDBUILDING YOUR OWN STORIES, YOU SHOULD LOOK FOR INSPIRATION EVERYWHERE? CLICK HERE TO KEEP ON READING!
“Have you noticed any changes with me over the last two years?” “I’m not sure. I don’t have a very good memory about that sort of thing.[1,2]” It’s been two years since I started Better Zombie. Then, I inconsequentially wasted time and money for hedonistic reasons. Now, I constantly strive to better myself, my work, and my environment through each of my writings. I’m still hedonistic, sure, I just act with more purpose. Let’s time-travel:
I’ve been writing and rewriting “The Story,” scene after stochastic scene, for as long as I can remember. An idea will pop up while I’m riding the bus, talking to someone, or reading a book. I’ll see a couple on the bus and think about John [left] and Trishna [right]. Better than stressing about work! In these situations, memories, or maybe more, I wonder: how much of “The Story” will be based on real people?
I realized a problem with myself: I wasn’t writing daily. Even though I was publishing essays daily, there were days I’d only write a few hundred words, so I agreed to dedicate myself to writing at least 500 words daily. If you want to be something, do it daily. This dedication has taken discipline, sacrifice, and stress. There are still days where I don’t write 500 words. Through all that, here are 425 words on what I learned:
I’ve had to shelve and nearly scrap 1000 publishable words. They’re good words that tell two good short stories. It’s just the series lead in a direction that won’t accomplish what I’m trying to do with the Sammohini Arc of “The Story.” 90% of it should be fiction practice and 10% should build context for John and Trishna’s Arc, the final and most ambitious story arc. Here’s why I haven’t dived in and started telling their developing story.
Spoilers?: Minor (my writing process)
WANNA SEE SOME BEHIND THE SCENES THOUGHTS AND EFFORTS? CLICK HERE TO KEEP ON READING!
I am inspired by everything. My nebulous memory recalls obscure scenes from movies last watched years back or situations experienced months ago. The resulting recollections create unique new memories. In this collaborative environment, it is, therefore, most important to observe and understand myriad random circumstances. “The Story,” in my initial attempt would proudly wear its references, reflected even in its name “References,” but now as I develop John [bottom-right] and Trishna [bottom-left], that consideration changed.
Spoilers?: Minor (comparing multiple characters)
WANNA CONSIDER HOW CLOSELY WE ARE INSPIRED BY THAT WHICH WE LIKE? CLICK HERE TO KEEP ON READING!
Can we truly write any character without referring, even tangentially, to personal or professional experience? No matter how fantastic, bizarre, or false a character’s actions may seem to us, they are still rooted in some level of perception of our reality. Even filtered post-collaboration, most characters still represent certain unshakeable authorial archetypes of personality. Let’s explore how similar John [center] and Trishna [right] might be to me as their character arcs develop in “The Story.”
Spoilers?: Minor (character development/exploration)
WANNA CONSIDER HOW ORIGINAL CHARACTERS ARE LIKE MOONS ORBITING THE GRAVITY FIELDS OF EXISTING CHARACTER PLANETS…? OR WAS THAT TOO ABSTRACT? CLICK HERE TO KEEP ON READING!
Now that I’m writing bi-weekly updates to “The Story,” I dredged up an interesting realization: why not write about some of the scenes that float through my imagination? It’ll be good practice for the real thing! Throwing characters into hypothetical situations can help build context for how they’ll act in other scenes. Like a movie playing on repeat, what if these scenes are already swimming around in your imagination? Let’s start with an innocent one:
Spoilers?: Minor (rough scene walkthrough)
WANNA CONSIDER HOW THE MORE YOU WORK ON A PROJECT, THE MORE THE PROJECT GROWS SEEMINGLY BY ITSELF? THEN ISN’T IT A MATTER OF SHAVING THE EXCESS? CLICK HERE TO KEEP ON READING!