I’ve spent weeks recycling old projects. These were time-sensitive, context-specific, or otherwise projects I procrastinated on and now they’re in the recycle bin. It’s unfortunate. Some of these ideas were cool, but now that I’m moving and focusing my life’s interests, there’s no point in experimentally building any of these now. I am becoming more careful about auditing my excitement over starting new projects. I won’t loaf over completing boring, old projects. Complete or scrap!
Writing is easier for me than breathing, sometimes. Not just when dealing with stress, but in general, I can write for hours at a time without thinking, only stopping when I’m distracted by biological functions. Editing, however, is where the writing can really shine. Sometimes, it’s not needed, but most people enjoy “polished stone” writing. Collecting stuff is, similarly, as easy as writing, but organizing, decluttering, and curation? That’s the same as a well-polished essay.
Critiques on your work shouldn’t manifest in your mind as bruises. The redlines may feel like cuts against your writing. The comments may seem like scars. These are just your insecurities. Those same insecurities will coax you into skipping social events or embarrass you with memories of mistakes. Rather than silencing that internal critic of yours, calm yourself down, then get in that document, familiarize yourself with the edits, make the changes, and then proceed.
I realized a problem with my writing: I’ve reached a soft limit of how I can communicate. There’s a lot to unpack, so let’s analogize with my cheap “pawn shop special” bass: it fulfills all my limited needs when it comes to learning the basics. I can pluck strings and learn chord progression. I don’t mind tuning it whenever I’m serious about playing it. Now if I wanted to play with others or even professionally…
I need to fix the lighting in my lightbox. Within my mental checklist(s), however, this task has such a low priority that even if all the lights fall over the next few months there will be no significant impact to myself or my projects. I’ve put time sinks like photography for “The Story” on-hold for higher priority tasks, including writing daily, Seattle Indies writing, and Keyboard Kommander development, with my highest-priority task being moving “Zeal.”
World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?
Spoilers?: Minor (just an essay…?)
WANNA CONSIDER HOW WE NEED TO PRIORITIZE DETAILS AS A WAY TO RELAY IMPORTANT INFORMATION RATHER THAN BOG OUR READERS DOWN WITH WEIGHTY FACTS? CLICK HERE TO KEEP ON READING!
“You should go to some meetups to talk with writers.” I later thought about how I could advertise “The Story.” I’ve found that when I’ve told people that I’m writing fiction, their interest is piqued, but without anything substantial written – besides the Sammohini Arc – the conversations drift off. Although every update like this helps get me closer to telling John [left] and Trishna’s [right] story, now, I have something tangible to show that I’m serious.
Spoilers?: None (advertising influencing content)
WANNA CONSIDER HOW HANDING OUT SWAG, LIKE BANDS AT CONCERTS OR ANYONE ANYWHERE REALLY, CAN BE AN EFFECTIVE WAY TO ADVERTISE YOURSELF? CLICK HERE TO KEEP ON READING!
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
I can envision the final scene of the Pollyanna Arc of “The Story” so clearly in my mind. Everything from the white linoleum tiles to the characters. It’s just there are hurdles to address. Primarily, an ending requires a story to precede it, the skill of which I am not yet confident I can write. Secondarily, the world of John [left] and Trishna [right] are not “there” yet. Tertiarily… let’s back up a few steps.
Spoilers?: Minor (brainstorming, worldbuilding, character-building)
WANNA CONSIDER HOW, AS YOU’RE WORLDBUILDING YOUR OWN STORIES, YOU SHOULD LOOK FOR INSPIRATION EVERYWHERE? CLICK HERE TO KEEP ON READING!
“Have you noticed any changes with me over the last two years?” “I’m not sure. I don’t have a very good memory about that sort of thing.[1,2]” It’s been two years since I started Better Zombie. Then, I inconsequentially wasted time and money for hedonistic reasons. Now, I constantly strive to better myself, my work, and my environment through each of my writings. I’m still hedonistic, sure, I just act with more purpose. Let’s time-travel: