Overcoming the allure of insobrieties, in many ways, taught me the discipline I needed to start pursuing what I love doing. When you’re stuck in misery, the natural inclination is to let that beast take its way with your emotions or physicality. However, when you look at that challenge to work even though you’re exhausted the same way you look at not drinking, it’s easy to just say: Alright, let’s suck it up and go!
I’ve spent weeks recycling old projects. These were time-sensitive, context-specific, or otherwise projects I procrastinated on and now they’re in the recycle bin. It’s unfortunate. Some of these ideas were cool, but now that I’m moving and focusing my life’s interests, there’s no point in experimentally building any of these now. I am becoming more careful about auditing my excitement over starting new projects. I won’t loaf over completing boring, old projects. Complete or scrap!
Writing is easier for me than breathing, sometimes. Not just when dealing with stress, but in general, I can write for hours at a time without thinking, only stopping when I’m distracted by biological functions. Editing, however, is where the writing can really shine. Sometimes, it’s not needed, but most people enjoy “polished stone” writing. Collecting stuff is, similarly, as easy as writing, but organizing, decluttering, and curation? That’s the same as a well-polished essay.
Critiques on your work shouldn’t manifest in your mind as bruises. The redlines may feel like cuts against your writing. The comments may seem like scars. These are just your insecurities. Those same insecurities will coax you into skipping social events or embarrass you with memories of mistakes. Rather than silencing that internal critic of yours, calm yourself down, then get in that document, familiarize yourself with the edits, make the changes, and then proceed.
I realized a problem with my writing: I’ve reached a soft limit of how I can communicate. There’s a lot to unpack, so let’s analogize with my cheap “pawn shop special” bass: it fulfills all my limited needs when it comes to learning the basics. I can pluck strings and learn chord progression. I don’t mind tuning it whenever I’m serious about playing it. Now if I wanted to play with others or even professionally…
Oops! Forgot about publishing this. Well, plenty has changed over the past 13 weeks and 92 publications. I originally made these “Betzom check-ins” primarily to comment on how I’ve evolved as a writer, with a slight convenience being something easy to write about. These past 92 days have seen my biggest launching in success yet, and I’m only poised to go succeed more from here… so much so that I didn’t even need the crutch of this essay.
World-building is merely window-dressing for storytelling. While it certainly is important to loosely understand genealogical, socio-political, and geographical backgrounds within our stories, we are telling stories via subjectively relaying communication rather than objectively deducing science, so the focus should be on the point of these stories. My ambitious project, “The Story,” is about a few topics including overcoming adversities. Considering this more specific topic, would one of Trishna’s great-great-great-grandparents be thematically relevant to the narrative?
Spoilers?: Minor (just an essay…?)
WANNA CONSIDER HOW WE NEED TO PRIORITIZE DETAILS AS A WAY TO RELAY IMPORTANT INFORMATION RATHER THAN BOG OUR READERS DOWN WITH WEIGHTY FACTS? CLICK HERE TO KEEP ON READING!
Every short story or essay I publish here gets added to the “Betzom,” or, a comprehensive calendar that helps me summarize the past – 13 weeks, 92 publications, and over 46,000 words – into a singular idea that I can digest before moving on. We shouldn’t hold onto our past mistakes or achievements. Everything is a stepping stone toward something better. Rather than consider specific passages, let’s broadly consider how three months of effort can lead to improvement on change.
Hello from the Seattle Indies Expo 2018! If you weren’t there, we showcased Keyboard Kommander, “a fast-paced action-packed typing game in which the player must fight off a horde of post-apocalyptic Zombies and Mutants in order to defend his or her fort.” There’s a visceral physicality that I enjoy, and props to game creator and lead programmer William for constantly implementing improvements, including plans for a Story Mode. Here’s my strategy for making that plan possible.
I can envision the final scene of the Pollyanna Arc of “The Story” so clearly in my mind. Everything from the white linoleum tiles to the characters. It’s just there are hurdles to address. Primarily, an ending requires a story to precede it, the skill of which I am not yet confident I can write. Secondarily, the world of John [left] and Trishna [right] are not “there” yet. Tertiarily… let’s back up a few steps.
Spoilers?: Minor (brainstorming, worldbuilding, character-building)
WANNA CONSIDER HOW, AS YOU’RE WORLDBUILDING YOUR OWN STORIES, YOU SHOULD LOOK FOR INSPIRATION EVERYWHERE? CLICK HERE TO KEEP ON READING!