[Media Meandry] Zelda 1, Levels 1-3

I’ve never played much of Zelda 1 at all. In fact, having traversed through the first three levels in this livestream, this is the furthest I’ve gone through the game – and I did so live. There is some degree of anxiety potential to be doing this all “on-stage” if you will, but I’ve figured out a format that works well for me – which is slowly playing through games while looking at neat details along the way.

I like the dungeon sprite designs and the color palette.

That’s a bigger priority for me than playing through the game for some sort of achievement. There are games for which I can do that, but for a vast majority of the NES catalog, I’ve either never beaten the games or never played them to any degree of completion. Although today’s livestream was successful from multiple fronts – I had my highest viewer count, I received an influx of viewers known as a “raid” from a good buddy of mine, I analyzed many details about the dungeons that I might use for later set references, and I enjoyed myself – I’m not sure how often I’ll be doing these.

I had originally planned for only 10% Retro streams.

Since this turned out to be a popular game and a popular stream, maybe I can adjust the numbers slightly? It’s not like the Minecraft streams are terrible by comparison; the speedpainting stream did get slightly more views [30~] than the Minecraft streams typically do [20~], but I think it’s an exponential growth that is like the inverse pyramid idea I had mentioned in a previous video. At first, no one knows you, but, if you get out there and hang out in popular channels or not-so-popular channels, people get to know you and they can trust bits of themselves with you.

The community I’m growing is great.

If I have any sort of secret to my success, it’s this: I am invested in most of the things that my audience says. I’m sure that will change as my channel grows, but the core idea is that if someone stops in, while I’m talking about one thing, I don’t want them to feel like they can’t contribute. The way the Minecraft streams go, they almost feel like semi-interactive podcasts. By comparison, and I think this is why it’s important for me to not pivot all of my weight in this direction even though it seems like it should make sense, people are stopping by to listen and returning to listen more not because of the game I’m playing or what I’m doing, but because what I’m doing adds value to their life.

Whether they’re participating or not.

The streams I enjoy the most are the ones where I can feel somewhat invested in what’s going on, whether I’m participating or not. If I can drop by to see what someone’s doing and they recognize me, we can have a conversation, or even if I can watch something decently compelling, that was a good use of my time. When I make content – whether it’s writing or these livestreams – I do generate a bulk amount of content, but in my mind, it’s with the purpose that despite my meandering thoughts, the reader, watcher, or listener will have gained something from the experience. Maybe they won’t become better exactly through watching it.

A few people talked about getting ready to livestream.

I like to ask people about their streams when they stop by, or otherwise promote them, especially when I know them because it opens up a conversation about something that we can have in common. A few of the people that stopped by said that they were planning to stream, and, well, as my first formal entry in my NES Backlog Project, I am still at that point where I can remember how it’s like to not only be recording my first formal entry but I’m still new enough at livestreaming to help others with brainstorming ideas on how they might be able to start their own journies into livestreaming.

I like to use in-game visual examples whenever possible.

In one dungeon, I explained how my mind works. If I have an idea – like starting a project of playing through NES games – then depending on where my mind is in the track, I have to go the long way around to arrive at the starting point. Some people can be more spontaneous, but for me, my mind works best with a structure and format. So I have Zelda 1 as my first choice, then 10 other games that I’m asking the audience to vote on to play next, and as I feel like playing videogames I’ll add them to the list. I won’t play through every NES game, and I won’t play through every game on the list, but at least by tracking games in this way, I can feel compelled to either beat or drop the many games that are in my hypothetically endless backlog.

It helps build my audience but it also is fun for me.

The way I look at it, my audience is a group of people that respect me – as I respect them. I like how on Twitch I can be the broadcaster, then a member of the chatroom of someone else’s livestream. The only power or hierarchy is in social credibility. I am invested in the conversations that others bring up, whether I’m the one livestreaming or not, I try to make sure to keep an upbeat attitude, I give sincere compliments, and I think that helps. If I keep this up, and if I figure out a good balance of Retro streams that are more accessible and the Build streams that are maybe more substantially fulfilling for me, then I can find a good balance to keep people interested regardless of what I’m doing. It would be easier if I went full Retro, but it would be less fulfilling for me.

So I have to balance fun with fulfillment.

Quotes: None.
Sources: My personal experiences.
Inspirations: Thinking about my stream and my free time.
Related: Other Media Meandry essays.
Screenshot: Outro shot from the VOD
Written On: 2021 January 26 [11pm to 11:26pm]
Last Edited: 2021 January 26 [First draft; final draft for the Internet.]


My big goal is writing. My most important goal is writing "The Story." All other goals should work toward that central goal. My proudest moment is the most recent time I overcame some fear, which should have been today. I'm a better zombie than I was yesterday. I'm not better than you and you're not better than me. Let's strive to be better every day.