[Moving Zeal] Not Always Worthwhile

Although I can see the perspective that we should learn as much as we can about as many different systems as we can, there are limitations on the amount of time we can spend on things. We should focus on things that inspire us the most. What if an item is good, but not good enough to be one of those upper echelon items? When is it justified to walk away during the boring parts?

I learned this going to concerts.

The biggest difference I’ve seen between people that have been to many shows and those who have not is their willingness to leave early. The natural inclination is that you paid this money, spent this time, and allocated a certain significant amount of energy to attend the show. Why skip out early, even if the headliner sucks? Wouldn’t that be rude to the bands, man? When we get into this notion that the performance, the object, or any experience are sacred, then we get into trouble when they aren’t.

Why watch a band you hate?

When a videogame is sufficiently difficult, but every step is something that can be used as a thought experiment to grow, then it is a matter of learning the patterns, and developing as a person in order to overcome the obstacles. There is no truer path than the one where we have learned to overcome that which controlled us for so long, defeat it, and continue to defeat it even without a second thought. These are the skills we can use to apply to our real lives. What if that same game then resorts to luck?

It’s no longer honor-bound.

How about the book that has some weird passages that just don’t make any sense? Maybe it’s something about some antiquated processes that you can’t even recreate? Or how about some information that you know to be false? The rest of the text is fine, but this paragraph might be just bogus. Why read it over and memorize it?

Simply admit that it’s there and move on.

These are the sorts of things that I’ve been learning as I’ve packed up my life of over seven years into boxes on their way out to the first of a few storage locations. The notion of a “forever home” for me feels like more of an internal thing. Where I reside and where I store my stuff is just a technicality. I should be where my work takes me, where I am needed. Not engaged with trivial matters like trying to respect some band by watching their crappy performance, failing repeatedly to land a jump that requires pixel-perfect accuracy, or reading every book ever written.

Consume the best, discard the rest.

Through writing, I’ve learned this as well: It’s better to publish material and move on than to dwell. What’s the point of being worried over whether a sentence I wrote last week makes sense today?

Declutter by removing the elements of your life you dislike.

Endtable:
Quotes: None.
Sources: My personal experiences.
Inspirations: After failing at a few levels for enough times for me to be sick of it, I just decided to skip through the rest of the game. This isn’t a honorable thing for a videogame expert to do, but I’m not such a person. I play videogames, yes, but I mainly check them out for a few factors: story, characters, world design, and gameplay. So I skipped through the rest of the game, like when we skip through the highlights of a CD or book. My only shame is thinking I could beat Celeste on its own terms.
Related: Other Moving Zeal essays.
Picture: Celeste Assist Mode.
Written On: February 5th [19 minutes]
Last Edited: First draft; final draft
My big goal is writing. My most important goal is writing "The Story." All other goals should work toward that central goal. My proudest moment is the most recent time I overcame some fear, which should have been today. I'm a better zombie than I was yesterday. I'm not better than you and you're not better than me. Let's strive to be better every day.